QBCore.Functions.CreateCallback("qb-multicharacter:server:getSkin", function(_, cb, cid)
local result = MySQL.query.await('SELECT * FROM playerskins WHERE citizenid = ? AND active = ?', {cid, 1})
if result[1] ~= nil then
cb(json.decode(result[1].skin))
else
cb(nil)
end
end)
RegisterNUICallback('cDataPed', function(nData, cb)
local cData = nData.cData
SetEntityAsMissionEntity(charPed, true, true)
DeleteEntity(charPed)
if cData ~= nil then
QBCore.Functions.TriggerCallback('qb-multicharacter:server:getSkin', function(skinData)
if skinData then
local model = joaat(skinData.model)
CreateThread(function()
RequestModel(model)
while not HasModelLoaded(model) do
Wait(0)
end
charPed = CreatePed(2, model, Config.PedCoords.x, Config.PedCoords.y, Config.PedCoords.z - 0.98, Config.PedCoords.w, false, true)
SetPedComponentVariation(charPed, 0, 0, 0, 2)
FreezeEntityPosition(charPed, false)
SetEntityInvincible(charPed, true)
PlaceObjectOnGroundProperly(charPed)
SetBlockingOfNonTemporaryEvents(charPed, true)
exports['illenium-appearance']:setPedAppearance(charPed, skinData)
end)
else
CreateThread(function()
local randommodels = {
"mp_m_freemode_01",
"mp_f_freemode_01",
}
model = joaat(randommodels[math.random(1, #randommodels)])
RequestModel(model)
while not HasModelLoaded(model) do
Wait(0)
end
charPed = CreatePed(2, model, Config.PedCoords.x, Config.PedCoords.y, Config.PedCoords.z - 0.98, Config.PedCoords.w, false, true)
SetPedComponentVariation(charPed, 0, 0, 0, 2)
FreezeEntityPosition(charPed, false)
SetEntityInvincible(charPed, true)
PlaceObjectOnGroundProperly(charPed)
SetBlockingOfNonTemporaryEvents(charPed, true)
end)
end
cb("ok")
end, cData.citizenid)
else
CreateThread(function()
local randommodels = {
"mp_m_freemode_01",
"mp_f_freemode_01",
}
local model = joaat(randommodels[math.random(1, #randommodels)])
RequestModel(model)
while not HasModelLoaded(model) do
Wait(0)
end
charPed = CreatePed(2, model, Config.PedCoords.x, Config.PedCoords.y, Config.PedCoords.z - 0.98, Config.PedCoords.w, false, true)
SetPedComponentVariation(charPed, 0, 0, 0, 2)
FreezeEntityPosition(charPed, false)
SetEntityInvincible(charPed, true)
PlaceObjectOnGroundProperly(charPed)
SetBlockingOfNonTemporaryEvents(charPed, true)
end)
cb("ok")
end
end)